Oops. I'm going to be one of the speakers at the next Portland Perl Mongers meeting. I'm doing a "lighting talk" on software that's still in development and has no documentation. I'm going to look pretty stupid giving a talk on vaporware so I've been working my tail off trying to finish the software. It's going to be cool, though. At the end of the talk, I'll give a little demo of how an artificially intelligent character in a game might behave under conditions it's never experienced. On the off chance that you're interested in Perl, you might want to come down and take a look.